Radish is a very good survival crop, grow incredibly fast, is very sturdy and low maintenance. A bush will last for a very long time and give you fruit every year but you can keep them for 5+ years easily. Strawberry is not something you have to replant every year. It is a good survival crop because of yields but it's hard to pull off. Most of tomato growing is done in greenhouses because of that. IRL They need a lof of upkeep (Support, pinching side shoots) and very ideal conditions to prosper (lot of sun, good timing with watering, a very rich soil, a late and dry autumn.). Tomatoes are way too easy to grow in game. Cabbage can take up to 9 month before being ready to harvest and a lot of it will be eaten by slugs and snails. They do not need much water (I seldom water mine, rainfall is enough most of the time, maybe one or twice during the summer as we don't really get summer rain anymore) so this could be reflected in the game: It's a very low maintenance crop and very suited to survival.Ībout other crops, on the top of my head I would say the cabbage yield is both too fast and too plenty full, I was amazed by how many cabbages I got from a single patch. Potatoes are very sensible to pests (especially to a specie of beetle we call doryphore here in France) and you should never plant it twice at the same spot because of that. I guess I could let them grow a little bit more and give them more water but we get a lot of mildew in the area so harvesting early-ish works better for me. With this method I would say I get 1kg, perhaps a little more per plant, they are a lot of potatoes per plant (10 to 20+) but most of them are quite small compared to those you buy in the store. Potatoes tend to do better in a very rich soil, I use the area where the pigs were grazing (its perfect because they eat the weed then turn it into fertilizer and also plow the area while doing it) but you have to wait a little bit as potatoes do not like fresh manure (too much Nitrogen). Well I only grow potatoes in my backyard, most of my land being grain for cattle feed so I don't have much experience with industrial potato growing. I recon those numbers are very high for an average and are probably due to GMO and/or heavy fertilizer use with plenty of weed killers. Ingame potatoes weigh like 200g and only have 70 calories (assuming kcal is meant here since the daily amount is also around the number 2000) Potatoes have around 77kcal per 100g IRL. Then there's also the aspect of nutritional value that seems to be skewed towards cabbages a lot. I'm also working on tuning the farming_a in order te better reflect potatoes. I remember my parents growing potatoes in the garden when I was a kid and I remember pulling dozens of potatoes out of the soil on do you have some of your farming experience to contribute to that for a little more realistic crop outcome? Given 4 plants per growing plot that should be more in the range of 40 Potatoes in yield (one ingame potato being 0.2 weight, guessing 0.2kg) There are reports that show an average yield of 2kg(4.5lb) of potatoes per plant. From the accompanied LUA I've found that there are only supposed to be 3-4 (modified by sandbox abundance setting) Potatoes of yield from a farming plot.
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